Big progress update incoming! I have a lot of things to touch on here. To get the most minor off the list, I fixed a handful of glitches; about 60% of the bugs I’ve found so far have been removed.
I also added some new graphical features. The game now contains both a Simple Graphics mode, and a Fancy graphics mode… the former removing some particle effects and intensive things, for those with slower computers. Additionally, I added the ability to change the screen resolution of game, and the graphics/HUD/etc will adjust accordingly.
Me and Aryn have been doing a lot of brainstorming for the characters and the story. We’ve talked over some ideas on the game’s back-story, such as the origin of the characters, and their abilities. We also touched on some of the mythology of the lands that the game takes place in.
I started putting together a story graph, to map out the intricate character relationships, as well as the storyline progressions throughout the game. There’s a lot of things with the characters and story that I’m still not sure what direction I want to take them in. But, it’s a start.

I started working on the final boss battle. Don’t take that to mean that I’ve gotten that far in the game yet. Many aspects of the final boss can be created without me needing to have made the preliminary steps leading up to the boss.
I’ve been going through iteration after iteration of attack pattern tweaking, trying to get something that I like. The patterns have evolved in quite a few ways over time…

In addition to the final boss, I’ve also been playing with some move-sets for other (yet to be revealed) characters in the game.
Sam English has started working on one of the combat songs for the game. It’s coming out really incredible so far… he’s quite the composer. We’ll see if he’ll let me put up a preview of it once he finishes the song. ;)
And finally, to wrap this post up… I’ve been working some more on the maps for the game. I made a new background, some new scenery, and interconnected some of the stray areas hanging around the incomplete world map.
Here’s a little preview of inside of a forest…

-AndrewFM